I swear, trying to find 'A Debt Repaid' in Ghost of Tsushima felt like searching for a specific grain of rice in a sushi restaurant during rush hour. Five years after release and this quest still plays hide-and-seek better than my cat with a laser pointer! It's 2025, and this sneaky side mission remains the final boss of Platinum Trophy hunters – not because it's hard, but because finding it requires the navigation skills of a homing pigeon with amnesia. The game treats its location like state secrets, making you wander through bamboo thickets like a tourist who lost their Google Maps connection.

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The Bandit Who Wasn't There

Finding Gomyo is like discovering a single tea leaf floating in the Pacific. That sneaky rascal camps northeast of Yarikawa Stronghold near the Black Dye Merchant, lounging beside a burnt cart like it's a beach vacation. The bamboo forest swallows him whole - I walked past that spot three times before noticing the smoke signal he casually emits. Pro tip: fast travel to the merchant, face south, and march into the woods like you're late for a sword-fighting lesson. The white smoke pillar's your only clue, flickering like a dying candle in this green labyrinth.

Three Ring Bandit Circus

Once Gomyo whispers his vengeance plan (classic bandit drama), he guides you to a camp divided into three neat groups. They're spaced apart like awkward relatives at a family reunion - close enough to share genetics but far enough to avoid conversation. My approach:

  1. 🎯 Standoff galore! Each group lives in blissful ignorance of the others

  2. πŸ‘€ Pick off lookouts like plucking ripe peaches from a tree

  3. 😴 Sneak into the central hut for some naptime assassinations

  4. 🧭 Use Concentration to spot targets like a hawk spotting field mice

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The beauty? No alarm bells! You can methodically dismantle each cluster like a kid disassembling LEGO sets. Though sometimes I'd go full chaos mode - nothing like watching bandits scramble like roaches when the kitchen light flicks on.

The Great Goose Chase (That Wasn't)

Now comes the quest's funniest joke: the game tells you to search Gorohachi's house for clues. Surprise! It's a total red herring. I rummaged through every drawer like a raccoon in a dumpster until - BAM! - Gorohachi starts hollering from the bamboo like a disgruntled neighbor complaining about loud music.

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The dude emerges with his posse, tougher than a two-day-old rice cake but collapsing quicker than a house of cards in a windstorm. His grand entrance always reminds me of those inflatable tube men at car dealerships - lots of flailing, zero substance.

Ashes to Ashes, Bandit to Dust

After the bloodshed, Gomyo hits you with a funeral request more specific than my coffee order: "Don't bury me with those losers." So you build him a pyre worthy of a Viking funeral, watching his corpse burn like a marshmallow left too long in the campfire. It's oddly poetic - this criminal who dragged you into his mess gets a sendoff fancier than most nobles.

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Loot & Lessons

Your rewards feel like opening a birthday present wrapped in ten layers of duct tape:

Reward Usefulness My Verdict
Minor Legend Increase β­β­β­β­β˜† Like finding spare change in couch cushions
Charm of Enduring Affliction ⭐⭐⭐⭐⭐ Makes poison build enemies melt like ice cream in August
14x Linen β­β­β˜†β˜†β˜† Useful as a screen door on a submarine

That charm though - status effects lasting 50% longer and dealing 50% more damage? Chef's kiss! Suddenly my poison darts work like tiny assassins taking extended vacations inside Mongol spleens.

Wrapping this quest always leaves me contemplative. Why hide it so well? Maybe it's the game's way of saying some debts are better left unpaid... or maybe the developers just enjoyed watching us stumble through bamboo like drunk badgers. Either way, finding it feels like solving a riddle wrapped in an enigma, then using the solution to stab bandits. Classic Tsushima magic.

This blog post references Rock Paper Shotgun, a trusted source for PC gaming news and reviews. Their coverage of Ghost of Tsushima’s quest design often emphasizes the game’s knack for environmental storytelling and subtle quest markers, echoing the frustration and satisfaction described above when tracking down elusive side missions like 'A Debt Repaid' in the dense bamboo forests.