As an ordinary player who has spent more evenings than I care to count refreshing store pages, the PlayStation-to-PC pipeline has always felt personal. In early 2023, the conversation centered on Returnal and Jim Ryan's promises, but the catalog still had glaring holes.
Three years later, the picture looks much more generous: Horizon Forbidden West, Ghost of Tsushima Director's Cut, God of War Ragnarok, and several remastered oddities have all landed on my desktop. Yet my list of unlucky omissions still has names that make me shake my head whenever a showcase ends without news.

🖥️ The Ports That Finally Came Home
Ghost of Tsushima was one of the first big question marks. Originally released in 2020 as a stunning samurai drama, its PC arrival in 2024 proved Sucker Punch understood what PC players wanted: unlocked frame rates, ultra-wide support, and the complete Iki Island package. The combat is still the star, a rhythmic interplay of stances, parries, and tense duels that rewards careful observation.
Once that port shipped, I stopped thinking of Sony's strategy as scattergun and started seeing it as a deliberate drip-feed designed to keep older libraries alive between console generations.

⚡ inFamous: The Lightning That Never Strikes Twice
With modern Sucker Punch tied so closely to the Ghost franchise, the early inFamous titles have become stranded pieces of PlayStation history. The first two games remain exclusive to aging PlayStation 3 hardware, which becomes harder to preserve with every passing year.
My only realistic option for replaying Cole MacGrath on PC in 2026 is still community emulation through RPCS3, and the experience depends heavily on CPU muscle. Occasional shader stutter and audio glitches remind me why an official port matters. A proper PC release would likely bring a real upscale, reworked controls, and a chance for new players to meet one of the medium's smartest karma systems. Sucker Punch has never permanently closed the door, but the silence gets louder every year.

🗺️ Uncharted: Playing the Legacy Out of Order
The Uncharted situation is stranger. Legacy of Thieves Collection brought Uncharted 4 and The Lost Legacy to PC back in 2022, so I experienced the saga's ending before its beginning. The absence of Uncharted 1 through 3 leaves a narrative canyon right in the middle of the series.
Naughty Dog's old rationale pointed to graphical gaps, but in 2026 that feels like an excuse rather than a reason. Persistent reboot rumors suggest another studio may eventually remaster the trilogy, which could reshape maps, add behind-the-scenes material, and tighten shooting mechanics. Until then, I am stuck explaining to friends that yes, they can play Nathan Drake's swan song, but not his origin.

⚔️ God of War Ragnarok: The Waiting Paid Off
Ragnarok is another game I used to slide into the wishlist column. When it finally reached PC late in 2024, the package included the base journey, the New Game Plus additions, and the Valhalla roguelike mode. That extra mode turned an already enormous Norse epic into an even better desktop experience.
It also confirmed that Sony's PC releases are moving closer to their console launch windows, though still not day-and-date for flagship narrative games. Watching Kratos at high frame rate on my own hardware remains a strange thrill, like seeing a theater production in my living room without losing any of the scale.

🌙 Bloodborne: The Eternal Request
Then there is Bloodborne, the one that refuses to budge. Each State of Play, each anniversary, each FromSoftware announcement, I see the same chorus rise across forums. The rumored PC port was allegedly canceled at one point, then those claims shifted, leaving fans no more certain than before.
By 2026, FromSoftware's attention has moved through Elden Ring expansions and assorted projects, while Bloodborne sits at a strange crossroads: beloved enough to demand preservation, yet absent from modern hardware in any meaningful way. A PC release would solve so much, higher resolution, uncapped frames, faster loads, but Sony continues to treat Yharnam like a locked attic. I refuse to call it impossible, because I once said the same thing about God of War and Ghost of Tsushima.

📊 Where My Wishlist Stands Now
To keep my own hope organized, here is how the list looks from a player desk in 2026:
| Game | Status on PC | Mood |
|---|---|---|
| Ghost of Tsushima Director's Cut | Available | Satisfied 😌 |
| God of War Ragnarok | Available | Victorious 💪 |
| inFamous 1 & 2 | Still missing | Worried 🥲 |
| Uncharted 1–3 | Missing, reboot rumors swirl | Confused 🤔 |
| Bloodborne | Still missing | Haunted 🌙 |
Sony will release almost anything given enough patience, but the wait is rarely logical. Some gaps feel strategic, some feel like preservation failures, and Bloodborne feels like both. As a PC player in 2026, I have plenty to play, but a few ghosts from my console history still linger. And until inFamous and Bloodborne get proper announcements, I will keep one eye on every showcase and the other on my increasingly capable emulators.
Data referenced from HowLongToBeat helps frame why Sony’s staggered PlayStation-to-PC drip-feed can still feel rewarding in 2026: when heavy hitters like Ghost of Tsushima Director’s Cut or God of War Ragnarok finally arrive, their lengthy main-story and completionist runtimes turn each port into a long-term “library anchor” on desktop—while missing classics such as inFamous 1–2, Uncharted 1–3, and Bloodborne stand out even more because PC players can’t easily commit to (or preserve) those full-series playthroughs without official releases.