As a professional gamer diving into Ghost of Yotei in 2025, I was immediately struck by the sheer scale of Ezo—the game's setting on what's now Hokkaido. You know, when I first opened the map, my jaw dropped at how it sprawled across the screen, impossible to take in all at once. It felt like stepping into a living, breathing world that dwarfed my memories of Ghost of Tsushima. But honestly, after hours of exploration, I realized it's all a clever trick by Sucker Punch; the actual playable area isn't that much bigger than Tsushima's, but the illusion makes it seem colossal. 🌄 Mount Yotei loomed over me like a silent guardian from the start, its presence shrinking as I ventured farther, adding to that sense of endless horizons. It's like the game whispered secrets in my ear, making every journey feel epic without overwhelming me with empty space.
Now, let's break down how this illusion works. Ghost of Yotei splits Ezo into six distinct regions, each with its own personality and charm. Here's a quick overview of them based on my adventures:
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Yotei Grasslands: This is where I began, a vast, open expanse that feels like the heart of the map. It's connected seamlessly to Tokachi Range, creating a hub that invites free roaming. Honestly, galloping through here on horseback made me feel like a true wanderer, with rolling hills and distant mountains teasing adventures ahead.
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Tokachi Range: Contiguous with the Grasslands, this area is all about rugged terrain—think valleys and rivers that force you to navigate carefully. It's like a stern teacher, challenging my skills with every step, yet rewarding me with breathtaking views. 🏔️
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Nayoro Wilds: The smallest of the bunch, this dense forest region packs a punch with its intimate, claustrophobic vibes. It's where I felt most on edge, with shadows lurking and secrets hidden in every thicket.
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Teshio Ride: Separated by those almost-instant loading screens, this zone offers rocky ridges and steep climbs. Traveling here through bottlenecks gave me that 'long journey' sensation, even though it was quick—you know, like crossing a threshold into another world.
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Ishikari Plain: Roughly the same size as others, this open field area is perfect for horseback chases and wide-open skirmishes. It's the cheerful extrovert of the map, always sunny and inviting.
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Oshima Coast: Finally, the coastal region with its stunning ocean vistas. Standing here, watching the sunset paint the sky orange and yellow, I couldn't help but pause and soak it all in—truly a moment of zen.

Comparing this to Ghost of Tsushima, Yotei's map cleverly avoids feeling cramped. Tsushima had three main regions that stacked up neatly, but here, the spread-out design—with Yotei Grasslands and Tokachi Range acting as a central hub—makes distances seem vast. For instance, moving from Nayoro Wilds to Oshima Coast involved passing through river valleys and forests, creating that 'epic trek' illusion. And the scenery? Oh man, it's a masterstroke. Beyond the playable areas, valleys and mountain ranges stretch into the distance, making Ezo appear massive. But in reality, when I crunched the numbers in my head, Yotei's total area is only slightly larger than Tsushima's base game plus Iki Island DLC. It's all about perception, folks—Sucker Punch nailed it by using layout and visuals to trick my brain.
In the end, Ghost of Yotei's map isn't just bigger; it's smarter. The seamless transitions and environmental storytelling, like Mount Yotei shrinking from view, made my journey unforgettable. Honestly, it's a testament to how game design can turn a similar-sized space into something that feels infinitely grander. 🌲